Nintendo and Sony had two of the top releases during the first few months of 2017. Ubisoft also had an excellent release in the form of Ghost Recon Wildlands. However, Horizon Zero Dawn and The Legend of Zelda: Breath of the Wild also captured the minds of gamers worldwide.

Many folks have weighed in on the two games, both of which have received incredibly positive reactions from gamers. From time-to-time, developers will weigh in on games and the creator of Kirby did so recently. In a column from Famitsu Vol. 257, courtesy of a translation from SourceGaming, Masahiro Sakurai, who is the creator of Kirby and Super Smash Bros., compared the two open-world games.

Sakurai started off by listing the things that make these two games similar. Things that matched up were notes like a protagonist carrying the fate of the world on their shoulders, narratives that focus on a lost past, combat focused around a bow and arrow, the ongoing collection of resources, loot dropping after an enemy is killed, each game taking roughly six years to make and more.

The two games certainly possess similar qualities for how they function. This is an inherent quality when you look at many open-world, action RPGs. While both Horizon Zero Dawn and The Legend of Zelda: Breath of the Wild contain quite a few similarities, there are a number of things that set them apart, and Sakurai went onto list those differences.

For starters, he said Horizon Zero Dawn is a brand-new IP, while Zelda is an ongoing franchise. Enemies in Horizon are mechanical dinosaurs, while Breath of the Wild‘s are monsters made out of flesh. Killing enemies in Zero Dawn means earning experience points and leveling up, while Zelda‘s progression focuses more on locating shrines and solving puzzles.

Visuals in Horizon are clearly more hyper-realistic than Breath of the Wild‘s “cartoonish” visual style. Sakurai says Zero Dawn is more “story-driven,” when compared to Zelda‘s focus on freedom and its “vague” depiction of the main character, Link. Another comparison had Horizon delivering a “smooth” climbing system, while Breath of the Wild‘s is gradual thanks to players having to manage Link’s stamina gauge.

Sakurai then gave some more thoughts about comparing the two open-world titles. “Overall, Horizon is more stress free and Zelda is becoming a tiresome routine. However, if you’ve played Zelda, you probably understand this well: the chores of Zelda are the most fun part!” Sakurai wrote.

Both games certainly present incredible experiences that folks have come to adore. It is clear how enthusiastic Sakurai is about both titles. “By all means, play them both because they really are masterpieces…I repeat, play them both if possible. So many well-made works lining up like this doesn’t happen often!” Sakurai wrote.

Horizon Zero Dawn is available now on PS4 exclusively. The Legend of Zelda: Breath of the Wild is available now on Nintendo Switch and Wii U. Stick around here at We Write Things for more on gaming.

About Steve Ruygrok

Gaming, Spirits, and Craft Beer enthusiast. If you say you don't like beer, then you just haven't had the right type yet. Great spirits keep away the bad ones. Video games are kind of amazing, just do it...or something like that.