Violence in video games will always be a topic for those who wish to discuss it. As an industry, gaming has mostly transcended the topic and along the way has come up with useful solutions for those who may want to take their foot off of the gas pedal of violence.
Mafia 3 is one of the most anticipated games of the fall release season. The game is only a matter of days away from its release date of Oct. 7. If you’ve been following the lead up to Mafia 3’s debut, then you know of its violent nature.
Brutal takedowns are something main protagonist Lincoln Clay has at his disposal. It will be up to the players how they use the feature. Not only will takedowns be optional, but so will lethal kills themselves. In an exclusive interview with We Write Things, Haden Blackman, who is the creative director and studio head at Hangar 13, talked about the game’s violence not going over the top and how some of that is in the player’s control.
“From very early on, we wanted this game to feel tonally different than previous Mafia games. Mafia II, in particular, provided a very romanticized version of the Mafia – which was fitting for that game, because it was set during the Golden Age of the Mafia.
“But we are focused on 1968, which is a year of great violence: The Vietnam War is in full-swing, Dr. Martin Luther King Jr. and Robert Kennedy are assassinated, even the Democratic National Convention erupts in violence.
“It is also when the Italian Mafia started to be seen as more of a violent criminal enterprise with real victims, drugs started to become a major factor in criminal rackets, and the Italian Mob was being challenged by other groups.
“As a result, we knew that our tone had to be much more hard-boiled. We are also telling a very personal revenge story, with a main character who has been betrayed and treated horribly by the current power players, so we knew that there had to be an element of visceral combat to pay off on that story.
“With all that said, we haven’t gone too over-the- top. Everything fits within Lincoln’s training as a soldier, and a lot of the violence is in the player’s control. Players can choose whether or not to use the brutal takedown mechanic, and can turn off lethal kills as an option,” Blackman said.
As is the case with many open-world games, player choice is at the heart of Mafia 3. Choosing how to execute enemies, manage underbosses and spend cash is all in the player’s hands. The game has some pretty reactive systems in place for gamers and those will showcase the consequence of choice.
2K Games and Hangar 13 first showcased Mafia 3 at Gamescom 2015. Since then, the duo has been working hard on the upcoming open-world and it is setting up to be a potential Game of the Year in 2016. Mafia 3 will be available on Oct. 7 for PS4, Xbox One and PC. Stick around here at We Write Things for more on Mafia.
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