Games can often times start off as one thing and then end up as a totally different experience because of changes, publisher influence, or just the need to do something else. No Man’s Sky was revealed during December 2013, but since then, Sony has apparently resisted the temptation to exercise much influence over the new game.
No Man’s Sky was revealed and immediately gamers were drawn to its unusual nature, stunning visuals, and seemingly infinite potential. With a game such as this that has so much ambition, you would have thought that along the way Sony was going to tell them to reign in some of the ideas.
However, it seems as though No Man’s Sky has managed to stay true to its original vision ever since it debuted over two and a half years ago. No Man’s Sky developer Sean Murray talked about the involvement, or lack thereof, Sony has had in the just released PS4 game.
“Sony has been super cool to work with, but mainly just because they haven’t been involved in development, you know? We’re still sort of the underdog with Sony, and in the general AAA (for obvious reasons). If [No Man’s Sky] is a success, I think that probably will have a real impact in terms of how a lot of people in larger publishers view indie games. People generally think of [No Man’s Sky] as a Sony title, but we’re still just a self funded indie studio – it’s kind of a crazy situation,” Murray said via Reddit.
No Man’s Sky is a title that has been thought of as a PS4 game, and as a result, you would think that Sony would have had more influence on the game, particularly when you think about how much they’ve invested in promoting it. That said, Murray seems to be happy with how No Man’s Sky has turned out.
Getting back to the game’s initial reveal, December 2013, there’s plenty of folks who could make the case that No Man’s Sky didn’t need to be revealed then, and that it should have been introduced at a later date. Murray discussed when the game was revealed and the conundrum they would’ve been in had they not announced then.
“REAL TALK – so obviously the hype is terrifying. I mean, I have had this hanging over me for three years since we announced. I get like 3 hours sleep a night, but like I can’t sleep even if I was home so ¯_(シ)_/¯. It’s catch 22, if we hadn’t announced when we did, we probably would have quit the project without the community supporting us… but god… should I have passed up Colbert? Or E3? I dunno.
“Every time we showed the game we always assumed people would suddenly not like it anymore… but instead the hype would just get crazier. In an alternate timeline, imagine if we could just be showing it for the first time tonight and launching tomorrow? Imagine how fun that would have been…”Murray said.
It has been a long time coming for the developers at Hello Games, and they finally have released their newest game No Man’s Sky. It’s available now and you can pick it up on PS4 today, with the PC version coming down the pike in a matter of days.
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