Steve Ruygrok – We Write Things http://wewritethings.co Levity Not Brevity Tue, 18 Jul 2017 15:23:38 +0000 en-US hourly 1 https://i2.wp.com/wewritethings.co/wp-content/uploads/2016/07/cropped-We_Write_things_Regular.png?fit=32%2C32 Steve Ruygrok – We Write Things http://wewritethings.co 32 32 Fortnite PS4 Trophies & Xbox One Achievements Revealed http://wewritethings.co/2017/07/18/fortnite-ps4-trophies-xbox-one-achievements/ Tue, 18 Jul 2017 15:23:38 +0000 http://wewritethings.co/?p=6451 Epic Games has been working on Fortnite for years, and finally this July 25 will see the game launch. It has been a long time coming for the developers working on it and the same is true for gamers who have been waiting. Half a dozen years ago, Epic Games announced the new title, and this July 25 is when you can get your hands on it. The upcoming action building game is coming to PS4, Xbox One and PC. Some thought the title might not have achievements or trophies, but now we can clear the air. Epic Games is confirming Trophies and Achievements for the PS4 and Xbox One, respectively, versions of the game. Players who are excited to see what trophies and achievements are coming can check them out below: Bronze Gunsmith – Craft your first weapon Take Out Those Husks – Protect the survivors Some Sort of Rocket – Complete your first mission Shelter from the Storm – Complete “Homebase Storm Shield Defense 1” Constructor Leadership – Unlock access to the Constructor Hero Before and After Science – Complete “Before and After Science” Ride the Lightning – Complete “Ride the Lightning” Hired Gun – Unlock and Slot your first […]

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Epic Games has been working on Fortnite for years, and finally this July 25 will see the game launch. It has been a long time coming for the developers working on it and the same is true for gamers who have been waiting. Half a dozen years ago, Epic Games announced the new title, and this July 25 is when you can get your hands on it.

The upcoming action building game is coming to PS4, Xbox One and PC. Some thought the title might not have achievements or trophies, but now we can clear the air. Epic Games is confirming Trophies and Achievements for the PS4 and Xbox One, respectively, versions of the game.

Players who are excited to see what trophies and achievements are coming can check them out below:

Bronze

  • Gunsmith – Craft your first weapon
  • Take Out Those Husks – Protect the survivors
  • Some Sort of Rocket – Complete your first mission
  • Shelter from the Storm – Complete “Homebase Storm Shield Defense 1”
  • Constructor Leadership – Unlock access to the Constructor Hero
  • Before and After Science – Complete “Before and After Science”
  • Ride the Lightning – Complete “Ride the Lightning”
  • Hired Gun – Unlock and Slot your first Storm Shield Defender
  • Man on a Mission – Unlock and Slot your first Mission Defender
  • Walk the Plank! – Complete “Plankerton Storm Shield Defense 1”
  • Two Swirls – Complete “Two Swirls”
  • Ray.README – Complete “Ray.README”
  • Outlandish! – Unlock access to the Outlander Hero
  • Dragon Slash! – Unlock access to the Ninja Hero
  • Retrieve the Data – Complete “Retrieve the Data”
  • Rescue the Survivors – Complete “Rescue the Survivors”
  • Can You Feel that Shield Power? – Complete “Homebase Storm Shield Defense 6”
  • Launch the Rocket – Complete all the Main Quests in Stonewood
  • Epic Troll Stash – Complete “Epic Troll Stash”
  • Wow, I’m Inside! – Complete “Six Minutes”
  • Gotta Get Rifty – Complete “Rifty Business”
  • Shelter Skelter – Complete “Shelter Skelter”
  • Liberation! – Complete “The Battle of Plank Harbor”
  • Crank Up the Gain – Complete “Plankerton Storm Shield Defense 6”
  • Future Days – Complete “Canny Valley Storm Shield Defense 1”
  • Quad Squad – Complete “Quad Squad”
  • Become a Superhero – Complete “Hero Training – Stage 2”
  • All Together Now – Complete “All Together Now” (Daily Quest)
  • Survivor Specialist – Complete “Survivor Training – Stage 2”
  • Proven Defender – Complete “Defender Training – Stage 2”
  • Darwin Rewards – Complete “Weapon/Trap Evolution”
  • … Oops. – Complete “I’m Probably Dead”

Silver

  • Many Planks – Complete all the Main Quests in Plankerton
  • Amped for Expansion – Complete “Canny Valley Storm Shield Defense 6”
  • Evil Things with Crazy Teeth – Complete “Toxic Treasures – Stage 10”
  • Go Gnome! – Destroy 100 Garden Gnomes in successful missions
  • Loot Legend – Loot 300 Treasure Chests in successful missions
  • Uncanny! – Complete all the Main Quests in Canny Valley
  • Into the Night – Complete “Twine Peaks Storm Shield Defense 1”
  • Talented Builder – Build 500000 Structures in successful missions
  • Unspeakable Horrors – Kill 20000 Mist Monsters in successful missions
  • World Explorer – Fully explore 1500 zones in successful missions

Gold

  • All Tied Up – Complete “Twine Peaks Storm Shield Defense 6”
  • Guardian Angel – Save 10000 Survivors in successful missions
  • Plays Well with Others – Complete 1000 Play With Others missions

Platinum

  • Hero of the Storm – Earn all other Fortnite trophies to collect this trophy

Fortnite is coming a week from today. The game will debut on PS4, Xbox One and PC. Stick around here at We Write Things for more on Fortnite.

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New Life is Strange: Before the Storm Video Dives Into Chloe & Rachel http://wewritethings.co/2017/07/18/new-life-is-strange-before-the-storm-video/ Tue, 18 Jul 2017 15:05:13 +0000 http://wewritethings.co/?p=6448 The first Life is Strange had Chloe talking an awful lot about Rachel, but there was never much evidence of how their relationship actually came to be. In Life is Strange: Before the Storm, players will have the chance to understand the history between Rachel and Chloe. Square Enix released a new video highlighting the voice actors that bring the characters in this new game to life. Ashley Burch served as the voice of Chloe in the first title, however, she’s only back as a consultant for Before the Storm. Rhianna Devries is the one who will bring Chloe to life. In the new Life is Strange: Before the Storm video, both Rhianna and Ashley speak about Chloe as a character. Rhianna gives insight into the perspective that she uses when voicing Chloe. The junkyard scene is a powerful one where Chloe speaks about the lose of her father, and admits what she’s really looking for. Deck Nine Games is the developer behind Before the Storm and they have some words to share with the players. “We are extremely happy to have been able to involve Ashly Burch in the creation of Before the Storm as a writing consultant – she has truly helped mold the younger Chloe Price into the character you […]

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The first Life is Strange had Chloe talking an awful lot about Rachel, but there was never much evidence of how their relationship actually came to be. In Life is Strange: Before the Storm, players will have the chance to understand the history between Rachel and Chloe.

Square Enix released a new video highlighting the voice actors that bring the characters in this new game to life. Ashley Burch served as the voice of Chloe in the first title, however, she’s only back as a consultant for Before the Storm. Rhianna Devries is the one who will bring Chloe to life.

In the new Life is Strange: Before the Storm video, both Rhianna and Ashley speak about Chloe as a character. Rhianna gives insight into the perspective that she uses when voicing Chloe. The junkyard scene is a powerful one where Chloe speaks about the lose of her father, and admits what she’s really looking for.

Deck Nine Games is the developer behind Before the Storm and they have some words to share with the players. “We are extremely happy to have been able to involve Ashly Burch in the creation of Before the Storm as a writing consultant – she has truly helped mold the younger Chloe Price into the character you will play.

“This new video provides some key insights from Ashly and our lead writer Zak Gariss, on what it has been like to create a brand new story at a time where our lead character is facing such rawness of hurt, in so many facets of her life,” Deck Nine wrote.

The voice over director from the first Life is Strange is working with Rhianna on prequel to “ensure the level of performance and emotion is on par with the” first Life is Strange. Gamers will be able to get their hands on Before the Storm this coming Aug. 31.

The first episode, “Awake,” will launch then, and two more episodes are to subsequently follow. Players can pick up the game on PS4, Xbox One and PC. Stick around here at We Write Things for more on Life is Strange.

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Yonder: The Cloud Catcher Chronicles Is A Can’t Miss Indie Triumph http://wewritethings.co/2017/07/17/yonder-the-cloud-catcher-chronicles-review/ Mon, 17 Jul 2017 14:00:49 +0000 http://wewritethings.co/?p=6437 In a day and age where the open-world genre is becoming one of the most common sort of game we see each year, there are those that come along and deliver a new way to view the category. The developers at Prideful Sloth have done just that with their new game Yonder: The Cloud Catcher Chronicles. Not only does Yonder: The Cloud Catcher Chronicles provide us with a completely new experience, but it grants us access to one of the most beautiful worlds I’ve seen this generation. Gemea is a diverse landmass, bursting with life, all of which turns into a playground for players to collect, craft and complete quests left and right. Prideful Sloth’s Yonder: The Cloud Catcher Chronicles is a triumph for gamers and for indie studios. Let’s start with the magnificent world this studio has created. Gemea bursts with personality, life and allure from the Hearthwind Vale all the way to the Shivering Plains. Its regions are diverse and surprisingly large, with nine regions stretching across this universe. Diversity doesn’t just come in the world’s color palate variation, but also in its physical landmass. The Grasslands are, well, grassy plains, and this stretch of world possesses dozens of animals, plants, trees, stones and […]

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In a day and age where the open-world genre is becoming one of the most common sort of game we see each year, there are those that come along and deliver a new way to view the category. The developers at Prideful Sloth have done just that with their new game Yonder: The Cloud Catcher Chronicles.

Not only does Yonder: The Cloud Catcher Chronicles provide us with a completely new experience, but it grants us access to one of the most beautiful worlds I’ve seen this generation. Gemea is a diverse landmass, bursting with life, all of which turns into a playground for players to collect, craft and complete quests left and right. Prideful Sloth’s Yonder: The Cloud Catcher Chronicles is a triumph for gamers and for indie studios.

Let’s start with the magnificent world this studio has created. Gemea bursts with personality, life and allure from the Hearthwind Vale all the way to the Shivering Plains. Its regions are diverse and surprisingly large, with nine regions stretching across this universe. Diversity doesn’t just come in the world’s color palate variation, but also in its physical landmass.

The Grasslands are, well, grassy plains, and this stretch of world possesses dozens of animals, plants, trees, stones and secrets. Every region provides a unique change to gameplay that is refreshing. Its physical variations and incredible day-night cycle suck you in immediately.

One of the nine beautiful regions in Yonder (Courtesy of Prideful Sloth).

The day-night cycle in Yonder: The Cloud Catcher Chronicles creates some of the most awe-inspiring moments. I can vividly remember escorting a grass fox across the Grasslands to my farm, and in the background seeing the sunrise with an absolutely stunning color painted by the early morning light. Moments like this are everywhere in Yonder. They help this title truly become an experience, something you witness.

As beautiful as this universe is, Yonder thrives under the entertaining and immersive systems that drive it. From the fun and easy-to-use crafting system, to the many different activities found in Gemea, Yonder offers plenty of possibilities. Crafting is a system based off of your ability to acquire recipes. While you may collect resources from the start, you will not be able to produce anything until you learn recipes.

This is done through completing missions for folks in Gemea. The Master Carpenter, Master Chef and other masters have recipes waiting for you, after you help them out, of course. Resources are found in items you gather through avenues like smashing wooden boxes, picking up scattered resources, mining them with one of a handful of tools or by trading. Resources become essential for creating recipes. Those are useful for helping others, completing missions and impacting the world around you. You never know when you’ll need a certain item, so having the right recipe always helps.

Gemea is vast and possesses plenty for players to see and do. Farming can be a major aspect of the game if you want it to be. Growing your farm is done by constructing new buildings like a large or small animal house, water troughs and more. Adding animals to your farm happens through you luring them to your land. Having the right seed or flower on hand enables you to slowly lead a new animal to their new home.

What animals will you corral for your farm (Courtesy of Prideful Sloth)?

Farming is an aspect of the game where you can get really in-depth with it. Leading all sorts of different types of animals into your farm can be rewarding. However, some stretches of land are simply too long and cumbersome to overcome, so others might not find farming as enthralling. To further your farm’s status, you’ll need to hire farmhands to help keep things running smoothyl. This is done through feeding them. Once their levels reach 100%, you can assign that individual to your farm. This process goes a lot quicker by giving them thicker meals like steak, fish or Groffle milk.

The world is filled with many different secrets. Sprites quickly become one of the most crucial elements to overall progression. In order to clear Murk, the dark clouds that have assembled over parts of Gemea, gamers must have a certain amount of sprites. This is why I highly encourage all players to explore and search as much as possible. You’ll quickly learn you can never have enough of these things, particularly when trying to get to certain parts of the world.

Other secrets include items like clothing, gear, resources and an odd amount of shampoo. Smashing wooden boxes is a great way of making sure no stone, if you will, is left unturned. Treasure boxes are also scattered around the world and many can be found after clearing murk from an area.

All of this collecting and you can surely find yourself with a full backpack. Make sure you don’t hoard your resources too much. Spend as you can, but use them wisely. You never know when glue will come in handy or a stone pillar. Should you not have an item you need, trade merchants are scattered across every region of Gemea. These locations often times have what you need. However, if you get to one and they do not have what you’re looking for, it’s on to the next merchant.

Many of Yonder’s environments will suck you in with its color and majesty (Courtesy of Prideful Sloth).

Gemea possesses so much charm and so many adorable characters. The story is innocent, yet clear, and turns out to be enough to carry the experience. It won’t win any game awards anytime soon, but the narrative doesn’t need to. The combination of its world, look, characters and gameplay were more than enough to win over my heart. I believe it will be enough to win over the hearts of many players out there.

Yonder: The Cloud Catcher Chronicles is a game that’s about exploration, investment, beauty and helping others. There is no combat in Yonder and this comes across in a refreshing way. After spending a matter of minutes in Gemea, I quickly forgot that combat was a thing in gaming. The game had taken hold of me and I didn’t care that there was no sniping, fighting or spell casting. Prideful Sloth knows what Yonder does well, and they have taken full advantage of it.

Regardless if you build a farm, go fishing, search for sprites or conquer quest after quest, Yonder: The Cloud Catcher Chronicles is an incredibly fun, genuine experience. There was no pomp and circumstance leading up to this game’s launch, and as a result, many gamers might not see Yonder as it rides below the radar. However, Yonder: The Cloud Catcher Chronicles‘s aura will refresh your perspective on open-worlds and its gameplay will steal your heart.

Yonder: The Cloud Catcher Chronicles will be available tomorrow for $19.99, which is an absolute steal. Knowing what I know, I’d pay way more for this game if I didn’t already have it. It is initially launching on PS4 and PC, though I’m sure Xbox One will receive the game at some point. Do I even hear a Switch version? Stick around here at We Write Things for more on Yonder. Prideful Sloth provided We Write Things with a PS4 version of Yonder: The Cloud Catcher Chronicles for the purposes of this review.

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New RPG Empyre: Lords of the Sea Gates Coming To Steam This Fall http://wewritethings.co/2017/07/13/new-rpg-empyre-lords-of-the-sea-gates/ Thu, 13 Jul 2017 15:35:51 +0000 http://wewritethings.co/?p=6427 The RPG genre possesses some of the most unique and original games we see each year. Coin Operated Games is working on a very interesting RPG of its own and it’ll arrive this fall. They are announcing the new Neo-Victorian RPG, Empyre: Lords of the Sea Gates.  The game is going to launch for PC this coming fall, though exact date is known quite yet. Plenty of veteran developers are working on this title. They all bring experience from studios like Crytek, Codemasters, Gameloft and Creative Assembly. Taking place in Neo-Victorian New York around 1911, Empyre is a top-down isometric RPG. This game looks to harken back to some of the incredible stories found in RPGs during the 90s. Real time/turn-based combat will add a unique ingredient to Empyre‘s gameplay. Planning Mode allows gamers to assign actions to characters prior to battle. Action Mode then sees all characters execute moves at the same time. This will make combat more fluid. Unlike what you would typically see in a turn-based game, this style eliminates the waiting of characters attacking one at a time. New York is a bit of an alternative one in Empyre. The whole city is flooded by rising oceans and citizens must learn how to live […]

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The RPG genre possesses some of the most unique and original games we see each year. Coin Operated Games is working on a very interesting RPG of its own and it’ll arrive this fall. They are announcing the new Neo-Victorian RPG, Empyre: Lords of the Sea Gates. 

The game is going to launch for PC this coming fall, though exact date is known quite yet. Plenty of veteran developers are working on this title. They all bring experience from studios like Crytek, Codemasters, Gameloft and Creative Assembly. Taking place in Neo-Victorian New York around 1911, Empyre is a top-down isometric RPG.

This game looks to harken back to some of the incredible stories found in RPGs during the 90s. Real time/turn-based combat will add a unique ingredient to Empyre‘s gameplay. Planning Mode allows gamers to assign actions to characters prior to battle. Action Mode then sees all characters execute moves at the same time. This will make combat more fluid. Unlike what you would typically see in a turn-based game, this style eliminates the waiting of characters attacking one at a time.

New York is a bit of an alternative one in Empyre. The whole city is flooded by rising oceans and citizens must learn how to live with so much water, though none of it is drinkable. As you search for fresh water, gamers will meet companions along the way. Human and “inhuman” threats are teased for the enemies that await gamers. John Randall, who is the creative director of Empyre, talked about the concepts and goals of Empyre: Lords of the Sea Gates.

“One of the things we strove for when designing Empyre is authenticity during an ‘Age of Technical Wonder’ in the United States, the Gilded Age. For example, the New York City we all know is the city in this game, and history buffs will recognize many iconic locations that existed in the city during the 1910s, but with a unique, waterlogged twist.

“People and society exist and act as they did in the early 20th Century. We feel this level of detail will give players a one-of-a-kind experience that they haven’t seen anywhere before,” Randall said.

Historic accounts appear in the game through items like patent medicines, poisons and tonics. Lots of the quests and missions in this game are all part of things people in the 19th century would have experienced. Empyre: Lords of the Sea Gates will release this coming fall on PC. Stick around here at We Write Things for more on Empyre.

 

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Amazon Prime Members Can Buy A $229 PS4 Uncharted 4 Bundle Right Now http://wewritethings.co/2017/07/11/amazon-prime-members-buy-229-ps4-bundle/ Tue, 11 Jul 2017 14:34:22 +0000 http://wewritethings.co/?p=6418 Amazon Prime Day is finally here and the deals are pretty impressive across the board. For gamers, there are some especially solid sales on great items from controllers, to headsets, to games and consoles. If you are looking to pick up a PS4, Amazon has a deal that might not get better than right now. Prime members can now pick up a $229 500GB PS4 bundle, which includes Uncharted 4: A Thief’s End. This is a very good deal if you’re looking to jump into PS4 with a base system. Add in Uncharted 4 and there is a lot of value worth going for. While there will be Black Friday deals later this year, I doubt they’ll be much different than this. That said, it is possible a $199 PS4 deal could come up this holiday, but if it does, it’ll likely be without a game bundled. In other words, you’re getting Uncharted 4: A Thief’s End for $30, which is a solid deal. Switching to the software side of things, hit PS4 exclusive Nioh is available at $29.99. It is by far one of the best reviewed games on PS4 this year, so that price is stellar. If you’re a Bethesda fan, Prey is […]

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Amazon Prime Day is finally here and the deals are pretty impressive across the board. For gamers, there are some especially solid sales on great items from controllers, to headsets, to games and consoles. If you are looking to pick up a PS4, Amazon has a deal that might not get better than right now.

Prime members can now pick up a $229 500GB PS4 bundle, which includes Uncharted 4: A Thief’s End. This is a very good deal if you’re looking to jump into PS4 with a base system. Add in Uncharted 4 and there is a lot of value worth going for. While there will be Black Friday deals later this year, I doubt they’ll be much different than this.

That said, it is possible a $199 PS4 deal could come up this holiday, but if it does, it’ll likely be without a game bundled. In other words, you’re getting Uncharted 4: A Thief’s End for $30, which is a solid deal.

Switching to the software side of things, hit PS4 exclusive Nioh is available at $29.99. It is by far one of the best reviewed games on PS4 this year, so that price is stellar. If you’re a Bethesda fan, Prey is on sale for $29.99 as well. I don’t think this is the lowest price the game will see this year, given its struggles.

To rattle off a few more sales, Darksiders: Warmastered Edition is $15, For Honor is $29.99, DualShock 4 controllers check in at $39.99 and Turtle Beach Ear Force Stealth 400 is down to $54.09. If you’re into any of these sales, you need to hurry and pick them up as many have time expirations on them.

There are some deals upcoming that will unlock throughout the day. Personally, the most noteworthy sales are for software and they are as follows:

  • 8:25 a.m. PT LEGO Worlds
  • 8:45 a.m. PT Dark Souls III: Complete Edition
  • 10:35 a.m. PT Final Fantasy XV
  • 10:40 a.m. PT Ghost Recon Wildlands
  • 10:55 a.m. PT Rainbow Six Siege
  • 12:45 a.m. PT Assassin’s Creed: The Ezio Collection
  • 2:10 p.m. PT Tekken 7 (Xbox One)
  • 3:15 p.m. PT Tekken 7 (PS4)
  • 5:05 p.m. PT Overwatch

These are some deals to watch out for if you’re looking to pick up those games. Prime Day has a slew of other offers that you can check out by visiting Amazon.com. The PS4 bundle and Nioh sales have the best value in my opinion. The Turtle Beach headset isn’t a bad one either. Happy shopping for those who decide to head over to Amazon. Stick around here at We Write Things for more on video games.

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5 Franchises That Would Thrive With The Nemesis System http://wewritethings.co/2017/07/11/5-games-the-nemesis-system-perfect/ Tue, 11 Jul 2017 14:00:05 +0000 http://wewritethings.co/?p=6366 Game systems that become popular, even revolutionary tend to see other developers try their hand at versions of their own. For Middle-earth: Shadow of Mordor‘s engaging, even antagonizing, revenge feature the Nemesis System, it is one that could enhance a number of games in new and interesting ways. While it is a bit overkill to try and highlight every brand the Nemesis System seems perfect for, I have five franchises that seem to be excellent fits for it. Let’s start off by talking about the one, the only, Grand Theft Auto. Rockstar Games’ gargantuan open-world franchise would thrive under the influence of the Nemesis System. It is a brand that already proves to create engaging, compelling characters. With certain personalities like Devin Weston from GTA V, Toni Cipriani from GTA III and Officer Tenpenny from GTA: San Andreas, this franchise has plenty of amazing antagonists who would be even badder with the influence of the Nemesis System. Just think about failing one of the main story missions that comes from meeting Devin. One that comes to mind is the “I Fought The Law…” quest. This is the first of four high end car theft missions Devin gives you. I’m sure some of you failed this mission or another one along the way. As a result, what […]

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Game systems that become popular, even revolutionary tend to see other developers try their hand at versions of their own. For Middle-earth: Shadow of Mordor‘s engaging, even antagonizing, revenge feature the Nemesis System, it is one that could enhance a number of games in new and interesting ways.

While it is a bit overkill to try and highlight every brand the Nemesis System seems perfect for, I have five franchises that seem to be excellent fits for it. Let’s start off by talking about the one, the only, Grand Theft Auto. Rockstar Games’ gargantuan open-world franchise would thrive under the influence of the Nemesis System.

It is a brand that already proves to create engaging, compelling characters. With certain personalities like Devin Weston from GTA V, Toni Cipriani from GTA III and Officer Tenpenny from GTA: San Andreas, this franchise has plenty of amazing antagonists who would be even badder with the influence of the Nemesis System.

Just think about failing one of the main story missions that comes from meeting Devin. One that comes to mind is the “I Fought The Law…” quest. This is the first of four high end car theft missions Devin gives you. I’m sure some of you failed this mission or another one along the way.

As a result, what happens if he becomes more ruthless as a character? What if the mission becomes more difficult with stronger resistance from the cops? The Nemesis System can go beyond the whole one versus one concept. Making missions more difficult as a result of your failure is another way to implement the concept of the Nemesis System.

A pair of the very intriguing and lovable…ish characters from GTA V (Courtesy of Rockstar Games).

Another franchise that more obviously fits the Nemesis System is The Witcher. There are so many brutal boss fights in The Witcher 3: Wild Hunt. Think about how the Nemesis System would advance bosses like Nithral, Caranthir or even Eredin. These enemies are challenging enough, but what if this ingredient was added?

Seeing these bosses with embellished combat moves or varied movements as a result of you dying would be incredible. While it might not be a direct function of the system now, what if an enemy’s movement patterns changed every time you died? What if their attacks switched with each death?

Enemies in The Witcher 3: Wild Hunt are all so different and each has unique characteristics. The world is so vast and deep that it’s great as it is. However, I can’t help but dream about how a system like the Nemesis could impact its experience? It is uncertain if we’ll ever get another installment in the series. However, if we do, I’d love to see something like the above in the next game.

Assassin’s Creed is not exactly known for having the most difficult bosses. While the upcoming installment will definitely bring more difficulty to those who fight outside their level rank, it is a franchise that is focused on making you, the player, feel like a badass versus testing your resolve with ruthless bosses.

With that out there, I feel the brand could benefit greatly from the influence of the Nemesis System’s ideas. For some of the bigger targets in the game, perhaps they alter their location when you die trying to assassinate them? Dying and dying helps gamers understand what they did wrong. When the same layout is presented before them, eventually they learn how to beat the mission.

However, what if a target’s location, ability or enemy layout were different each attempt? If a target is always at the back of a mansion you have to fight through, why not move them to the front of the building without the player knowing? This is something that keeps the player from discovering a pattern out of repetition. Instead, it rewards those who skillfully identify and assassinate the target.

After all, isn’t that the most rewarding thing a gamer can experience? Beating a mission or boss through their own skill, not necessarily luck or memorizing a mission’s layout. Ubisoft’s franchise is going to become far more difficult this fall, but concepts from the Nemesis System could push it even further.

Yep, you can definitely scale pyramids in Assassin’s Creed Origins (Courtesy of Ubisoft).

The Mass Effect brand is another example of one I believe fits great with ideas from the Nemesis System. Again, while it doesn’t always have to change an antagonist’s ability or skill, losing a mission could mean a different loadout for your enemies. Perhaps enemies you have to fight through in a quest changes their squad.

Instead of having X range foes, X brutes and one boss-like challenger, how about two bosses, zero range enemies and a throng of brutes? This is something I feel varies up a cover-based experience nicely. It keeps players on their toes and forces them not to fall into gameplay routines.

Changing up the layout of a map is also an interesting possibility. Surely this is a task too great for a development team, and I don’t think we’ll ever see this level of sophistication for something like the Nemesis System. However, I’ve got a keyboard, so let’s talk about it.

Imagine the various cover areas not being in the same place twice. Think about the impact of ammo caches spread out in different areas for each attempt. Like the weapons box in Call of Duty‘s Zombies mode moves, this is how I think of the movement of ammo caches. Even if enemy movement or ability doesn’t change, all of this still forces the player to think and act differently.

Lastly, Final Fantasy seems like a great candidate to have the influence of the Nemesis System. One of the obvious impacts here would be how it enhances the performance of bosses after each player death. While this is certainly some juicy, low-hanging fruit, it’s not necessarily what I reaching for.

Taking inspiration from Final Fantasy XV‘s combat, what if each player death saw a major cost to your team of characters? I’m talking about losing a companion character each time the player dies. While the straight up removal of a companion would likely decimate your chances of winning, a remedy would providing the player with more ability points to assign to their remaining characters.

This alleviates some of the pressure of losing a companion. At the same time, it allows gamers to keep the companions they have stronger and effective. In theory, it helps provide balance for the boss fight, while still penalizing the player for failing. I feel this equals meaningful loss without completely taking out a gamer’s legs from under them.

Final Fantasy XV featured some incredibly engaging and challenging battles (Courtesy of Square Enix).

There are a number of brands and franchises where the concept of the Nemesis System feels like a perfect fit. The idea of it adds meaning to each death and puts further hesitation into the mind of the player. The ideals that come out of the system cast a wide range of possibilities other franchises can learn from.

We’ll all see how the system evolves with this October’s new game. WBIE’s Middle-earth: Shadow of War launches on Oct. 10 for PS4, Xbox One and PC. Stick around here at We Write Things for more on Middle-earth.

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Will Detroit: Become Human Deliver PS4 Gamers The Powerful Narrative It Boasts? http://wewritethings.co/2017/07/10/detroit-become-human-preview-ps4/ Mon, 10 Jul 2017 16:15:40 +0000 http://wewritethings.co/?p=6413 Compelling narrative experiences are some of the most impactful games we see each year. They can tell a powerful story, provide a mirror for current issues facing our world and introduce lovable characters. Video games continue to show just how important storytelling is, and the developers Quantic Dream are at the forefront of that. The studio is working on their newest IP, Detroit: Become Human. It shows a futuristic world in which androids have, for lack of a better term, become like humans. The human population is oppressing the droids and it’s up to gamers to fight back. How exactly you choose to fight back, however, is completely up to you. At E3 2017, Quantic Dream revealed the third playable character for Detroit: Become Human. His name is Marcus and joins the playable cast of Connor and Kara. Throughout the game, gamers will have plenty of choices to make as to how the android population responds to the hate they’re receiving. The demo I saw showed off the Central Plaza, a key location in the story. Throughout Detroit, gamers will be able to interact with numerous objects to shape their journey. This is similar to what folks experienced in the previous Quantic Dream game, Beyond: […]

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Compelling narrative experiences are some of the most impactful games we see each year. They can tell a powerful story, provide a mirror for current issues facing our world and introduce lovable characters. Video games continue to show just how important storytelling is, and the developers Quantic Dream are at the forefront of that.

The studio is working on their newest IP, Detroit: Become Human. It shows a futuristic world in which androids have, for lack of a better term, become like humans. The human population is oppressing the droids and it’s up to gamers to fight back. How exactly you choose to fight back, however, is completely up to you.

At E3 2017, Quantic Dream revealed the third playable character for Detroit: Become Human. His name is Marcus and joins the playable cast of Connor and Kara. Throughout the game, gamers will have plenty of choices to make as to how the android population responds to the hate they’re receiving.

The demo I saw showed off the Central Plaza, a key location in the story. Throughout Detroit, gamers will be able to interact with numerous objects to shape their journey. This is similar to what folks experienced in the previous Quantic Dream game, Beyond: Two Souls.

One of the intriguing aspects of Detroit is the fact that player choices will lead to alternate endings. While there are many different outcomes, per Quantic’s statements, the demo we saw featured two of them. As you play, fellow androids can be liberated, if you will, and sent back to the refuge known as Jericho.

The DualShock 4 will feature different controls, outside of the usual button pressing. Moving the controller left, right, up or down will enable you to do things like spray graffiti on an object like a bench. The touchpad will also be a part of the game’s controls in certain instances.

Kara and Marcus oversee the destruction of Central Plaza (Courtesy of Sony Interactive Entertainment).

In the demo I saw, the first outcome saw Marcus fail to liberate a group of Androids from a nearby store in the plaza. This, of course, strained the relationship between him and Kara. Your choices shape the outcome you experience. However, we were shown the same demo with a different set of choices made. Here, we were able to see Marcus liberate the Androids inside of the shop, which helped ignite a resistance push.

After, gamers will decide how they react moving forward. Taking a pacifist or violent approach to destroying the plaza means a unique outcome. With each choice you make, a real-time update of how far you are going in one direction or the other is shown. For our demo, the violent approach took the cake. Marcus and co. ended up destroying the plaza through violent interactions.

Detroit: Become Human is all about your actions and how they impact the world. Deciding to do one thing can result in an ending you want, like liberating fellow androids. On the other hand, the wrong choices can lead to something worse like the lose of life. With the multiple endings in mind, replayability is at the heart of the experience.

Quantic Dream’s newest game will be one that appeals to a certain type of player. Detroit has a lot of quicktime events and gameplay certainly looks and feels more measured rather than quick. Its stories, characters and actor performances will ultimately be the rise or fall of this new game.

I am intrigued to see how this game turns out, as their previous title, Beyond: Two Souls, was very interesting too. Quantic always does a fine job of making unique games, and Detroit: Become Human is no exception. I appreciate and value the studio’s appreciation of storytelling and their commitment to it.

Sony will release the new IP sometime during 2018 for PS4. I expect it to debut during the first half of the year. Stick around here at We Write Things for more on Detroit.

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Nintendo Admits Possibility Of 3DS Disappearing, System Has A Few Years Left http://wewritethings.co/2017/07/10/nintendo-3ds-disappearing-system/ Mon, 10 Jul 2017 14:36:42 +0000 http://wewritethings.co/?p=6408 Nintendo’s newest console the Switch is experiencing a very successful launch thus far. Stock of the console is difficult to find at retailers worldwide. As each month passes, new and exciting software continues to arrive on the system. Nintendo seems to be in a great spot with Switch, so much so that it may even take the place of one of its most successful systems. Ever since the Switch made its debut back in March of this year, the elephant in the room has been what will the company ultimately do with its popular handheld, 3DS. The hardware is arguably the most successful system for Nintendo over the past half decade. They owe a lot to the 3DS and the gamers who have supported it. That said, as the Switch continues to grow, there will likely be a day when 3DS is no longer necessary. But when will that day come? It does not sound like it’ll be anytime soon, according to Nintendo. Nintendo’s Doug Bowser spoke about the possibility of Switch taking over the handheld space for Nintendo. “I walk away from the session not sure if I got any definitive answers, but what’s clear is that the state of handheld […]

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Nintendo’s newest console the Switch is experiencing a very successful launch thus far. Stock of the console is difficult to find at retailers worldwide. As each month passes, new and exciting software continues to arrive on the system. Nintendo seems to be in a great spot with Switch, so much so that it may even take the place of one of its most successful systems.

Ever since the Switch made its debut back in March of this year, the elephant in the room has been what will the company ultimately do with its popular handheld, 3DS. The hardware is arguably the most successful system for Nintendo over the past half decade. They owe a lot to the 3DS and the gamers who have supported it.

That said, as the Switch continues to grow, there will likely be a day when 3DS is no longer necessary. But when will that day come? It does not sound like it’ll be anytime soon, according to Nintendo. Nintendo’s Doug Bowser spoke about the possibility of Switch taking over the handheld space for Nintendo.

“I walk away from the session not sure if I got any definitive answers, but what’s clear is that the state of handheld over at Nintendo is still nebulous in light of the Switch’s successful, but very recent, launch. As Nintendo maintains this state of adaptability, it’s entirely possible the 3DS will become a thing of the past, but with such a bulky back catalog of games and one of the largest games libraries in console history, it’s still got a few years left,” Bowser told PasteMag.

It is premature to say the Switch will be replacing the 3DS soon. However, once Nintendo can get its affairs in order, that day is one that will arrive. Taking the massive 3DS library and bringing it over to Switch will surely be at the top of the list of must-do’s before the 3DS moves on completely.

Nintendo possesses a very nice place within gaming right now. They are constantly producing excellent software for both 3DS and Switch, so drastic changes aren’t necessary. The firm should just enjoy the ride and growth of Switch before they think of removing 3DS. The duo are quite capable of taking back a significant share of the console space for Nintendo. Stick around here at We Write Things for more on Nintendo.

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BioWare GM Talks Benefits Of Co-Op In Gaming & New IP Anthem http://wewritethings.co/2017/07/10/bioware-talks-anthem-co-op-benefits/ Mon, 10 Jul 2017 14:12:59 +0000 http://wewritethings.co/?p=6407 BioWare Edmonton has been working in the shadows on a new project ever since Mass Effect 3. Nothing has been known about the latest project from the studio. Nothing until E3 2017, that is. At this year’s show, EA and BioWare triumphantly revealed the upcoming game Anthem during Microsoft’s E3 briefing. The reveal has been very well received by gamers and the industry alike. Anthem‘s demo is arguably one of the best during all of E3 2017, as it gives a great peek at what this game will try to deliver. It is a science-fantasy RPG, similar to what gamers saw with the famous Mass Effect series. Co-op is a major element in Anthem, as it will be looking to bring you and your friends together for some epic adventures. The co-op elements are a direct response to what BioWare believes gamers want and where the industry is currently. BioWare Edmonton GM Aaryn Flynn spoke about Anthem and the pros of having co-op in it. “So there are shooting mechanics in it. It’s an action game. It’s a role-playing game. It has a lot of those elements that let you become a character and participate in it. It’s co-operative, and is our first game in a long […]

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BioWare Edmonton has been working in the shadows on a new project ever since Mass Effect 3. Nothing has been known about the latest project from the studio. Nothing until E3 2017, that is. At this year’s show, EA and BioWare triumphantly revealed the upcoming game Anthem during Microsoft’s E3 briefing.

The reveal has been very well received by gamers and the industry alike. Anthem‘s demo is arguably one of the best during all of E3 2017, as it gives a great peek at what this game will try to deliver. It is a science-fantasy RPG, similar to what gamers saw with the famous Mass Effect series.

Co-op is a major element in Anthem, as it will be looking to bring you and your friends together for some epic adventures. The co-op elements are a direct response to what BioWare believes gamers want and where the industry is currently. BioWare Edmonton GM Aaryn Flynn spoke about Anthem and the pros of having co-op in it.

“So there are shooting mechanics in it. It’s an action game. It’s a role-playing game. It has a lot of those elements that let you become a character and participate in it. It’s co-operative, and is our first game in a long time that you’re going to play with your friends natively all through the whole experience. That makes [gaming] a lot more fun nowadays. We know there are a lot more players out there who really, really want to play with their friends. We’re hopeful to give them that,” Flynn told CBC.

Not a whole lot is known about Anthem at this time. BioWare and EA will surely reveal more information sometime next year, if not sooner. Currently, Anthem is going to launch during the fall of next year. However, with a game of this size and ambition I will be very surprised if it doesn’t see at least one delay. That seems to be a weird qualification of all major upcoming games these days.

This fall will see EA release Star Wars Battlefront II as well as Need for Speed Payback. The former will launch on Nov. 17, while the latter arrives on Nov. 10. Next month, EA Sports kicks off the fall’s slate of releases with Madden 18 on Aug. 25. Stick around here at We Write Things for more on Anthem.

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Review: Viva XXXII Reposado – Endearing, Great Tequila http://wewritethings.co/2017/07/10/review-viva-xxxii-reposado/ Mon, 10 Jul 2017 14:00:39 +0000 http://wewritethings.co/?p=6396 It is hard to look at Viva XXXII Reposado and not become lost in its message. As someone who appreciates and prefers great tasting, high-quality spirits, I really can’t help but love this new tequila. So what is it I’m referring to that’s makes Viva XXXII Tequila so endearing? Let’s start with the most important element, the tequila. The Viva XXXII Reposado is an outstanding tequila that’s remarkably smooth and tastes great. The level of balance and precision you’ll find in this tequila will convince you immediately of its quality and uniqueness. Viva XXXII Reposado is aged in American oak barrels for a total of six months. Notes of its oak come through in the palate of the reposado, but its other hints really bring this tequila home for me. Vanilla is a very common note you’ll recognize in many reposado tequilas, and Viva XXXII Reposado features it with a nice balance. The tequila doesn’t rely on this characteristic to deliver quality taste. The vanilla is strong, but it is complimented nicely with caramel. Some tequila drinkers will notice subtle hints of toasted nuts. That said, vanilla and caramel were my two most dominant tastes. Some distilleries release a reposado, but it ends up being a bit underwhelming. Viva XXXII Reposado is […]

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It is hard to look at Viva XXXII Reposado and not become lost in its message. As someone who appreciates and prefers great tasting, high-quality spirits, I really can’t help but love this new tequila. So what is it I’m referring to that’s makes Viva XXXII Tequila so endearing?

Let’s start with the most important element, the tequila. The Viva XXXII Reposado is an outstanding tequila that’s remarkably smooth and tastes great. The level of balance and precision you’ll find in this tequila will convince you immediately of its quality and uniqueness.

Viva XXXII Reposado is aged in American oak barrels for a total of six months. Notes of its oak come through in the palate of the reposado, but its other hints really bring this tequila home for me. Vanilla is a very common note you’ll recognize in many reposado tequilas, and Viva XXXII Reposado features it with a nice balance.

The tequila doesn’t rely on this characteristic to deliver quality taste. The vanilla is strong, but it is complimented nicely with caramel. Some tequila drinkers will notice subtle hints of toasted nuts. That said, vanilla and caramel were my two most dominant tastes.

Some distilleries release a reposado, but it ends up being a bit underwhelming. Viva XXXII Reposado is the exact opposite, as its taste blew me away. I wasn’t expecting this level of quality and balance, but everything comes together in a near perfect way for the tequila.

If you’re someone who enjoys tequila but often needs a chaser or fruit, hold off on that here. The Viva XXXII Reposado does not need any sort of chaser or fruit to go with it. This tequila is perfect for sipping in a glass with light rocks. I think you’ll really find enjoyment out of drinking this tequila neat. Give it a shot if you’re hesitant, this tequila may be the one to change how you drink fine spirits.

What makes this tequila endearing to me is what Viva does with its sales. Of all “net proceeds” that come from Viva’s sales, 10 percent goes to support animal abuse prevention. This is a very worthy cause and isn’t something Viva had to do, given the fact that this tequila will likely sell, big time.

If you are a tequila drinker that appreciates a fine reposado, this is a wonderful, worthy option. Its balance is impeccable and its taste is immeasurable. Viva XXXII Reposado is a wonderful tequila that’s best enjoyed neat and best enjoyed responsibly.

For some backstory on the distillery Viva XXXII is the product of founder Yvonne Niami. Her desire is to deliver a “premium sipping tequila at an attainable price” for consumers. If you’re wondering, Viva XXXII Reposado checks in at a price of $45.

Animal rights groups Viva supports include SPCALA, ASPCA and START. Viva is available throughout New York and California, but expect other states to receive it soon. It is also available for ordering online through here. Stick around here at We Write Things for more on spirits.

 

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