Franchises with multiple iterations in their belts have to fight off the cynics. Those folks like to talk about how things never change and how its just a copy and paste of previous games. Those thoughts are lazy ones, however, games still must battle those sentiments nonetheless.
Assassin’s Creed is a series that has been around since 2007, and it too has seen much iteration. Ubisoft gave the brand a year off during 2016, but now it is returning with Assassin’s Creed Origins. What perhaps stands out most to me is how this game doesn’t feel like the usual Assassin’s Creed experience. Instead, combat feels unfamiliar, as does exploration.
These are amazing things to be able to say about a series that has been around for over a decade. Ubisoft’s Assassin’s Creed Origins is setting up to be something great, something even the cynics won’t be able to criticize without blushing themselves.
As I experienced at E3 2017, combat is incredibly different than anything I’ve seen before. Gone are the days of being able to parry and kill dozens of soldiers with ease. Now is the time of implementing tact and using a more measured approach to confrontation.
During my time with the game, Bayek’s level was at 20, and most other enemies were too. When gamers try and go after enemies with a higher level, they will need to be careful. Engaging more than a few at once will likely result in a certain death. This seems to be placing a greater emphasis on stealth gameplay, something I’m a huge fan of.
Stealth gameplay receives a boost with Bayek’s bow. Assuming you have a powerful enough of a bow, this weapon remains an excellent stealth tool. Ubisoft is crafting a wonderful sense of precision with its aim. Enemies who are far away won’t die with a straight up headshot. Gamers must account for distance by raising their sights a bit. This will likely result in a one shot kill.
Regenerating health is coming to Assassin’s Creed Origins. In the past, health kits could be bought from merchants, but simply getting away from combat should do the trick this time around. Additionally, there isn’t a sprint button, as Bayek moves at the same speed, plus a stalk for those who delicately push the left analog stick.
The build Ubisoft showed off showcased some new story missions featuring Cleopatra, Caesar and Ptolemy. Cleopatra is focusing on her ascension, while Caesar is trying to take over Pompei. As a result, the two seem like they’ll be teaming up to accomplish their goals.
As I found out too, Bayek indeed has a wife named Aya. She is a warrior but is not part of the magi order like Bayek is. The two seem to have a joint, though somewhat separate relationship. A certain independence came across most clearly during the cutscenes I watched. It’ll be interesting to see how that relationship evolves throughout Origins.
Something I’m extremely happy to see back in Assassin’s Creed Origins is the concept of tomb puzzles, or more pointedly pyramid puzzles. I ventured off the beaten path to find some rare, high level gear inside of one of the game’s pyramids. In order to claim the loot though, a process was required.
During this sequence, gamers will need to find the opening to the pyramid. Climbing up to the top seems like an obvious spot, however, the entrance is not there. It ended up being located halfway up one of the sides of the pyramid. As a side note, it is amazing how it feels to climb the pyramids in Assassin’s Creed Origins. Ubisoft truly captures the majesty and size of these structures.
Once inside the structure, gamers will confront a number of puzzles to conquer. Some require parkour climbing, while others require insightful thinking. These platforms hang above the ground and shift anytime Bayek stands on them. One leads to where the treasure lies though.
Thus, it is up to gamers to find the weights to place on a platform in order to climb up the other one. It took me a few minutes, but eventually I figured out how to balance out Bayek’s weight. The result was a satisfying feeling and a bevy of armor and weapons for Bayek.
It is so refreshing to see these tombs, if you will, back in Assassin’s Creed Origins. They are some of my most favorite parts of past games like Brotherhood. Ubisoft wants to instill a feeling of discovery within its exploration and its tomb diving does just that.
Gamers will surely want to find the best gear for Bayek to wield. Exploring and searching through the many areas of Egypt will more times than not result in discoveries. I’m really looking forward to seeing how the many parts of Origins come together to help create the world of Egypt.
Assassin’s Creed Origins will release this coming Oct. 27. The game will be available on Xbox One X, Xbox One, PS4 Pro, PS4 and PC. Stick around here at We Write Things for more on Assassin’s Creed Origins.
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