Compelling narrative experiences are some of the most impactful games we see each year. They can tell a powerful story, provide a mirror for current issues facing our world and introduce lovable characters. Video games continue to show just how important storytelling is, and the developers Quantic Dream are at the forefront of that.

The studio is working on their newest IP, Detroit: Become Human. It shows a futuristic world in which androids have, for lack of a better term, become like humans. The human population is oppressing the droids and it’s up to gamers to fight back. How exactly you choose to fight back, however, is completely up to you.

At E3 2017, Quantic Dream revealed the third playable character for Detroit: Become Human. His name is Marcus and joins the playable cast of Connor and Kara. Throughout the game, gamers will have plenty of choices to make as to how the android population responds to the hate they’re receiving.

The demo I saw showed off the Central Plaza, a key location in the story. Throughout Detroit, gamers will be able to interact with numerous objects to shape their journey. This is similar to what folks experienced in the previous Quantic Dream game, Beyond: Two Souls.

One of the intriguing aspects of Detroit is the fact that player choices will lead to alternate endings. While there are many different outcomes, per Quantic’s statements, the demo we saw featured two of them. As you play, fellow androids can be liberated, if you will, and sent back to the refuge known as Jericho.

The DualShock 4 will feature different controls, outside of the usual button pressing. Moving the controller left, right, up or down will enable you to do things like spray graffiti on an object like a bench. The touchpad will also be a part of the game’s controls in certain instances.

Kara and Marcus oversee the destruction of Central Plaza (Courtesy of Sony Interactive Entertainment).

In the demo I saw, the first outcome saw Marcus fail to liberate a group of Androids from a nearby store in the plaza. This, of course, strained the relationship between him and Kara. Your choices shape the outcome you experience. However, we were shown the same demo with a different set of choices made. Here, we were able to see Marcus liberate the Androids inside of the shop, which helped ignite a resistance push.

After, gamers will decide how they react moving forward. Taking a pacifist or violent approach to destroying the plaza means a unique outcome. With each choice you make, a real-time update of how far you are going in one direction or the other is shown. For our demo, the violent approach took the cake. Marcus and co. ended up destroying the plaza through violent interactions.

Detroit: Become Human is all about your actions and how they impact the world. Deciding to do one thing can result in an ending you want, like liberating fellow androids. On the other hand, the wrong choices can lead to something worse like the lose of life. With the multiple endings in mind, replayability is at the heart of the experience.

Quantic Dream’s newest game will be one that appeals to a certain type of player. Detroit has a lot of quicktime events and gameplay certainly looks and feels more measured rather than quick. Its stories, characters and actor performances will ultimately be the rise or fall of this new game.

I am intrigued to see how this game turns out, as their previous title, Beyond: Two Souls, was very interesting too. Quantic always does a fine job of making unique games, and Detroit: Become Human is no exception. I appreciate and value the studio’s appreciation of storytelling and their commitment to it.

Sony will release the new IP sometime during 2018 for PS4. I expect it to debut during the first half of the year. Stick around here at We Write Things for more on Detroit.

About Steve Ruygrok

Gaming, Spirits, and Craft Beer enthusiast. If you say you don't like beer, then you just haven't had the right type yet. Great spirits keep away the bad ones. Video games are kind of amazing, just do it...or something like that.