On Jan. 9th of this year, Microsoft confirmed the news that the upcoming Xbox One and Windows 10 exclusive Scalebound was cancelled. The game had been in development at Platinum Games and many believed it to be a tent pole title for Xbox and Project Scorpio this year.
Scalebound was stacked up beside games like State of Decay 2, Crackdown 3 and Sea of Thieves. It is an RPG that many expected enormous results from, however, it was not meant to be. While specifics are a bit scarce, Scalebound ultimately couldn’t come together in time.
Games are cancelled each year, as many come and go without the public even knowing about them. That said, Scalebound certainly was different in that it had been announced for a few years before being canned. Platinum Games’ Hideki Kamiya recently apologized to gamers for the cancellation, but gave light to the entire experience not being one that was completely in vain.
“For the fans, an apology is really all that I can offer. I’m terribly sorry. The staff here at Platinum, the creative team at Microsoft, there were a lot of people who worked on this game and tried to make it special. I feel a lot of weight for not being able to have had something come from their efforts.
“Along the way we learned a lot and gained new experience, so the time we spent was not wasted. This time the outcome was unfortunate, but it’s always been the way that as soon as one project is finished then it’s onwards to the next, and that’s just how it will be this time too,” Kamiya told IGN.
There isn’t much known about what the Scalebound team has shifted to. Kamiya mentioned a surviving intrigue to create a game like Scalebound, despite its cancellation. We will likely never see Scalebound in the form that Platinum Games had in mind.
However, upcoming projects will definitely benefit from what they did learn from the game. It’ll be very intriguing to see where Platinum Games heads next. Stick around here at We Write Things for more on gaming.
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