Gamers now know what this year’s Call of Duty will be, Call of Duty: WWII. The game is under development at Sledgehammer Games, one of three major studios creating new Call of Duty experiences. While it is exciting to see the series go back to telling stories of historical war, I’m personally a bit sad to hear this year’s game isn’t Call of Duty: Advanced Warfare 2.
The original Advanced Warfare is a memorable release for many reasons. It starred Kevin Spacey in the main campaign, and he provided some extremely memorable moments along the way. Not only was single-player an entertaining journey, but the game’s multiplayer is easily my favorite of the previous three Call of Duty releases.
Before Black Ops III or Infinite Warfare introduced their take on futuristic fighting, Sledgehammer Games paved the way with its multiplayer experience. Advanced Warfare was the first game in the series to introduce the boost jump, as well as the boost dash. These mechanics made the reflex-based combat even more intense.
Not only did the mechanics make for some wild, over-the-top fun, it gave Infinity Ward and Treyarch something to build on. I personally enjoyed the functions of the boost jump and dash. They changed up the gameplay formula from a previously repetitive boots on the ground style. Advanced Warfare is one of the only Call of Duty iterations that I prestiged well over five times in. For some reason, its mechanics were far more accessible or relatable for me than Black Ops III or Infinite Warfare were.
Getting away from the gameplay, the maps were an absolute blast to bounce around in. Terrace is probably my favorite map of all the Advanced Warfare locales, mainly for its insanity when playing Domination. However, other maps like Bio Lab, Detroit and Instinct were a blast to play on any mode.
Advanced Warfare is also the last iteration to feature the support class for killstreaks. Support meant that if you died, your killstreak didn’t reset. It simply carried over from life to life. I feel this made the multiplayer more accessible for those who didn’t go on insane killstreaks in multiplayer.
The experience felt like it was made for more people than just those who have six hours a day to spend playing Call of Duty online. When Black Ops III and Infinite Warfare dropped the support class concept, and made a spawn of it in a different fashion, I think Call of Duty‘s multiplayer lost some of its accessibility. Hopefully it’ll come back this fall.
Don’t get me wrong, I’m very happy to see Call of Duty take on World War II. I just wish Sledgehammer Games would have had the chance to take Advanced Warfare‘s concepts a step further, both in single-player and in multiplayer. This year’s switch to boots on the ground gameplay is likely a result of the online clamoring of some for a return to that style.
Sometimes gamers think they know what they want, and then they get it and don’t like it. Hopefully, Call of Duty: WWII is everything gamers hoped for. At least for those who were vocal about going back to boots on the ground. If not, it will have been a sadly missed opportunity with Sledgehammer Games not developing Advanced Warfare 2. Stick around here at We Write Things for more on Call of Duty.