For any game developer, there are always memories to look back on when it comes to previous projects. Spending years on one game means a deep and intimate experience with it. Developers at Remedy Entertainment are no different and they provided some memories about working on their most recent game, Quantum Break.
Remedy Entertainment released their latest new IP back in April 2016. The game delivered a new way to experience the medium through an interactive gaming and TV series. Quantum Break is a title that dares to create something very different than your conventional AAA release.
The studio has since moved on to new projects, though they are unannounced and unknown at this point. To help capture some moments on Quantum Break, developers reflected on the project. Nazareno Urbano, who was a former environment artist for the studio, spoke about a texture that Microsoft axed from the game.
“Microsoft asking me to change one of my textures because it contained ‘explicit nudity and an anthropomorphic lion smoking a joint’ was one of the highlights of my career,” Urbano said.
Working with a first party on an exclusive game means there are these types of omissions. It can be why being an independent studio is so valuable. However, even a developer like Remedy Entertainment can’t run away from some of the outside influences a publisher can bring in.
Time Rush is a feature, similar to Max Payne‘s bullet time, many will remember from Quantum Break. Tommi Saalasti, who is a senior scripter, talked about his work on the Time Rush feature.
“It took a long time to get Time Rush right. Originally the way it worked was that the player had to hold down the ‘rush button’ which made the game stop. Then you used the analogue stick to choose where you would run. I thought the system was poor and difficult to use, so just before the summer holidays in 2013 (I think…) I built a prototype which was more like the bullet time in Max Payne. The difference being that everybody else freezes and the player keeps moving in ‘normal time’. This worked so much better, it didn’t interrupt the flow of the action like the old system did. When I finally cracked it, it felt great,” Saalasti said.
If you are interested in reading more about Remedy’s experience working on Quantum Break, check out their new post. Microsoft’s Quantum Break is available now for PC, Windows 10 and Xbox One. Stick around here at We Write Things for more on gaming.