This past year, the gaming industry saw the debut of several new pieces of hardware. Sony sent out both PlayStation VR as well as PlayStation 4 Pro, while Microsoft will take their turn later this year. Project Scorpio will debut during the holiday period of 2017 and it will be a very exciting time.
Sony’s lead in console sales is a massive one, but Microsoft did push their numbers forward in 2016. Xbox One and Xbox One S helped make the platform a more attractive prospect for gamers, and Scorpio will likely do the same all over again. Michael Goodman, who is the director of digital media strategies at Strategy Analytics, spoke about how Microsoft is looking heading into the rest of this year.
“Sony is still leading but Microsoft has made some in-roads in key markets over the past six months. I think they’re going to turn that on its head even more so in 2017 with Scorpio coming out,” Goodman told We Write Things.
There are a number of factors that make Project Scorpio an unpredictable performer in 2017. Everything from price to its launch lineup to when it releases will all be important. No matter what though, Microsoft is entering uncharted territory when it comes to power they have with Scorpio.
“From a purely technical standpoint, this is the first time Microsoft will have ever had the most powerful console on the marketplace. It’s going to be really interesting to see what they’ve been able to do,” Goodman said.
How Microsoft showcases and demonstrates the true power of Project Scorpio will be essential. This is something PS4 Pro had a hard time doing when it showcased 4K gameplay last year. How do you get the tangible proof of Scorpio’s power across to a mass audience who probably won’t be able to view a press conference in 4K? This is a question Microsoft, its developers and partners will have to answer come this summer.
While numbers and measurements show how a console is more powerful than another, truly seeing a difference in some games is nearly impossible for your average gamer. Goodman spoke about how developers have made their games look nearly the same, despite technical differences between PS4 and Xbox One.
“For developers to get the max out of the system and make it hard for a non-expert to be able to tell the difference between a system that runs a game at 48 frames per second versus 60 frames per second, [it’s impressive]. Joe Gamer isn’t able to tell the difference.
“Kudos to the developers who have been able to get the most out of the Xbox One system. They’ve made that gap fairly seamless. It’ll be interesting to see what they can actually do when they have access to all of this additional power,” Goodman said.
The games people see on Project Scorpio at launch probably won’t be too different compared to how they look on other platforms. As these things usually go, time will help developers showcase the true power of Scorpio. Goodman explained his guess behind when we’ll see games take advantage of Scorpio’s power.
“It is third or fourth generation titles that really should be able to show the difference. My expectation is that the launch titles on Scorpio aren’t going to be that much more amazing than what you’ll find [elsewhere]. It is going to be a year or two down the road where you should start to see the [true] capability of the platform,” Goodman said.
Project Scorpio is going to launch this coming holiday. Games like Sea of Thieves, Crackdown 3, State of Decay 2 and others are expected to launch for the system. Stick around here at We Write Things for more on Project Scorpio.
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