[this style of combat] [process]
[For Honor] [stuff]
[and there's a conflict]. All three factions have a claim to this place and there's not enough room. They start bumping up against each other, so there's natural friction that starts," Vandenberghe said. While Ubisoft is not saying if there are other factions in the world, it would make sense. I asked Jason if there are other parts to this world or if this is it. "In this region, those factions are the Knights, Vikings and Samurai, but if you go far enough in different directions, you'll surely run into some other people." Perhaps this is a tease for post-launch expansions or DLC? Some folks may still think For Honor is a multiplayer game, however, it is so much more. Ubisoft's new IP will feature a deep campaign and a story that will immediately immerse you. https://www.youtube.com/watch?v=zjx964imh6E&t=1s "We are a fully cinematic story campaign in an environment where that is not what people are used to doing these days. I am delighted by our villain Appolyon. Her gender isn't the point, she is just a badass...We have cameos where you play mainly as the Warden in the Knight's campaign, but then you have these cameo missions where you get to play as these other characters," Vandenberghe said. Appolyon is an interesting character for her motives and actions. I wondered what the inspiration for a villain like her was, and Jason was nice enough to answer. "She probably just came out of my horrible subconscious (laughs). She is an unapologetic warrior who is interested in bringing out the warrior in everyone else. "I wanted a credible villain. I was inspired by some of The Dark Knight villains like Bane. Those roles aren't perfect, but those characters do a great job of being credibly dark. They are doing evil things, but they don't describe themselves as evil. I wanted to create a character where by the end of the game you say, 'Okay, I understand where she's coming from. I can see where she went wrong, but she makes a compelling argument,'" Vandenberghe said. The new IP features some of the most intense action, both in the campaign and multiplayer. Ubisoft is giving players loads of ways to play, both with their friends and on their own. Faction War is a feature that could shakeup multiplayer like never before. Vandenberghe reflected on everything he hopes For Honor will be. "We have so many ways to play. There is a story mode campaign, that if you just play that, it should be worth the price of admission. You can play those missions with different characters. Gamers can play against bots. Folks can play all the multiplayer stuff against bots with you or just your friends. The Faction Wars will carve the official history of the world. I think there are a lot of people who are still going, 'Oh yeah, that multiplayer game?' (laughs) We are a lot more than just that," Vandenberghe said. https://www.youtube.com/watch?v=U1Sbw6XEwD4 For Honor is set to kick off Ubisoft's releases in 2017, with Ghost Recon Wildlands to quickly follow behind it. For Honor will be available this coming Feb. 14. The game will launch on PS4, Xbox One and PC. Stick around here at We Write Things for more on For Honor. For a look at the game's multiplayer experience, check out our hands-on impressions.
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