Iteration upon an already known or established idea is something we see often in gaming. This couldn’t be more true than in the multiplayer space, where shooter after shooter is made, sports game after sports game is made. Discovering true originality and innovation within the multiplayer space is rare. And when you do find that, the feeling is unlike anything else. For Honor is unlike anything I’ve ever played, and Ubisoft has done what seemed impossible: discover a new type of multiplayer.
Now I know most of you have probably heard about For Honor and its gameplay for sometime now. But what you don’t know is how brilliant it is. The level of originality, feelings generated in the mind of each player and pace of play are things video games has never seen until now. Seeing, and feeling, is truly believing when you pick up the controller in For Honor.
No matter if it was a straight up Duel, heart-pumping Elimination, or all out war in the form of Dominion, For Honor captures that unbelievable tension of what it is like to square off against another opponent, blade vs. blade. When facing off against another player, momentum and the space between you are the provocateurs of violence.
Momentum and space spawn uneasy emotions and reactions in your mind. Will he attack now? Should I attack now? Can I create more space between us? Should I create less space? When is the perfect time to attack? All of these thoughts and considerations furiously shuffled through my mind as I tried to choose my spot to strike.
Controlling your emotions and thoughts will benefit you in combat. Being impulsive or reactive to a bluff attack can cost you dearly. It only takes a few heavy attacks before your health is seriously low, and a right or wrong move after that point can lead to your demise.
I recently had the opportunity to play three multiplayer modes of For Honor (Duel, Elimination and Dominion). Duel is a straightforward best three out of five, one-on-one matchup. Kill your opponent and win the round. The first to three round victories claims the win. This mode easily requires players to be the most methodical with their movements.
Duel is also the mode when things become far more personal between you and your opponent. Winning a round is satisfying, but landing the final blow to win the matchup is even more amazing. This mode forces you to learn your opponent’s tendencies quickly. At the same time, it asks you to not be as predictable with tendencies of your own.
The environment came into play far more during Duel for me than in any other mode. Rest assured, you can push enemies off a cliff for a kill in all three multiplayer modes I played, but that became most prevalent in Duel. Engaging my opponent on the bridge starting point, meant the two of us jockeying for position in tossing each other over the edge. It’s an easy victory for the one left standing. That said, it isn’t a method of victory one can rely on for an entire match.
Elimination is the second mode I had the chance to play. This is a four versus four mode in which the first team to kill all four members of the other wins. I found sticking together to be the most glaring aspect of a losing team in this mode. Now, there will surely be playstyles and strategies that come up to buck that tactic, but for my first time with the multiplayer mode, sticking together meant winning more times than not.
This mode begins with players scattered around the map. You will be facing off against a player from the other team at the start. Whether you stick around to fight or run for it to seek alternate actions is up to you. Unless I was matched up against a physically superior opponent, like Shugoki, I stuck around to get an early kill for my team or give one to our opposition.
Anytime I found myself going up against two other players alone, it was a huge challenge. Gamers who are able to pull off killing two players at once, by themselves, will clearly be the most skilled ones. It is possible, however, it feels like it will be a very task to accomplish.
Group combat, when two members from each team are battling it out, is extremely entertaining. It can be a race to see who gets the two versus one upper hand first. Gamers should be careful with their strikes because friendly fire is active in For Honor‘s multiplayer. Flailing about will only do harm to you and your teammates.
Finally, Dominion is the last gameplay mode I experienced. This involves four players from each team, plus a throng of AI soldiers that populate the map. There are three points and players must work to capture them. Like traditional Domination, capturing and holding these areas will net you points. Your goal is to reach 1,000 points or have the most by the end of the time limit.
Enemy AI usually convened at point B, leaving points A and C more for players to capture. This is a wide open mode, meaning that player skill is still a focus, however, players of all skill types will be able to contribute. Whether it is playing the capture game or killing enemy AI for additional points, every player can be the difference between winning and losing for their team. Gamers who are low in health should stand in a base they have a hold over. By doing this, your health will gradually be restored.
Just when I think video games have begun to lose their creativity when it comes to what a multiplayer experience can be, Ubisoft delivers For Honor. This game is something special and it is a rare chance for everyone to experience a new type of multiplayer from the start.
People remember where they were when they played their first shooter. People remember where they were when they played their first MMO. And on Feb. 14, you will remember where you are when you play For Honor. The game will launch on Feb. 14 for PS4, Xbox One and PC. Stick around here at We Write Things for more on For Honor.
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