If there’s one topic that continuously is brought up about video games, it has to be the level of violence that sometimes is in them. However, if you’re someone who follows the industry, then you understand the role violence plays and how it can bring meaning, emotion, and authenticity to a game.
Ubisoft is working on yet another new IP and this one is the incredibly fun, yet challenging third-person game For Honor. In For Honor, gamers will take on the role of a Samurai (The Chosen), Knight (The Legion) or Viking (The Warborn), and the gameplay will be an easy to learn, but difficult to master sort of experience.
You might think that given the nature of the game, it’s going to be a super bloody affair, but you would be a bit off with that assumption. For Honor creative director Jason VandenBerghe spoke about how For Honor will be using violence and when players can expect it.
“There’s quite a bit of gore in the game right now, actually. It’s just that we focus that payoff in the finish-kills, in those moments of glory. I don’t really have much interest in making design decisions that will lead to the same gore-strewn battlefield every single game.
“I want those moments to be payoffs that are all the more satisfying because they are less common. In For Honor, the violence is a sort of necessary side-effect of the job at hand, not the point,” VandenBerghe told OnlySP.
At E3 2016, I had the chance to go hands-on for a bit with For Honor, and I must say I was blown away by how natural the mechanics of combat feel. For a game like this, which I’ve never played before, the way combat works seems a bit slow and methodical, and indeed it is.
However, that is not meant to bore you, just simply make you pay attention because once you find that killing strike then you know you have earned it. For Honor has a lot going for it and is slated to debut early next year on Feb. 14 for the PS4, Xbox One and PC.
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