Hello Games has nearly accomplished its goal of bringing the new IP No Man’s Sky to gamers everywhere, and on Aug. 9 that goal will be completed. The title was first revealed at VGX 2013, and since then, it has been a long time coming for No Man’s Sky.
When a game takes that long to release after it has been revealed though, levels of all types tend to get out of control. The hype for No Man’s Sky has gone up and down with the various delays of it, and the several E3 appearances we seen over the past few years.
Games that tend to have that long of an RTL (reveal-to-launch period) end up garnering all kinds of shifting reactions from gamers. No Man’s Sky has enjoyed mostly positive reactions from gamers, but even Hello Games’ Sean Murray will tell you, he’s seen the bad. He spoke about some of the crazy that can be found online.
“I think the level of crazy you have to be to be mean to someone on the internet and the level of crazy you have to be to actually do those things is really different,” Murray told Standard. “Having people care about your game so much isn’t that bad a situation.”
An advanced copy of No Man’s Sky was sold online for well over a $1,000 recently and gameplay videos were initially leaked online, though the individual eventually chose to cease the leaking. This type of behavior is a product of people really wanting No Man’s Sky as well as the long drawn out RTL (No Man’s Sky RTL: 32 months).
Everyone has their own origin story of how they fell in love with video games or what influenced them when they were younger. Murray spoke about the game he held higher than any other when he was young.
“I grew up with Mario and for a long time it was the purest form of game design. You collect coins, get puzzle pieces, grab flags and complete levels. Everything is beautifully honed to gratify the player.
“For the generation that’s growing up now Minecraft is their Mario so they’re used to making up their own objectives and they don’t have these same needs or questions. I think we’ll see a real wave of this. People will want these sandbox elements in something like Assassin’s Creed. If I’ve got this whole beautiful city why haven’t I got more freedom? Why can’t I build a house?” Murray said.
Yeah, why can’t I build a house on an island in the middle of the Caribbean? Wouldn’t that have been incredible? Building houses in Assassin’s Creed IV: Black Flag on the small islands scattered everywhere. They would have been like my homes away from homes.
I digress, but Murray has a real point when talking about the concept of player expression within a world, and Minecraft embodies such a thing more than any other game. It might be a bit weird if Assassin’s Creed were a completely open sandbox for players to tinker with, but he has an argument with some elements from Minecraft potentially fitting with a major brand like Assassin’s Creed.
No Man’s Sky will be released this coming Aug. 9 for PS4, with the PC version following in the days after. Stick around here at We Write Things for more on No Man’s Sky.
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